Monday, 1 December 2008
Texturing The clock tower: Exeter Ident
This week I have just completed texturing the clock tower. I decided to take on the role so i could develop my skills in Photoshop and understand a little bit more about how texturing works in Maya. The task seemed extremely teadious but after I had completed two of the tower textures i got used to the software and was able to quickly complete some church style brick texture for the majority of te tower. I focused on making the textures similar to the original design of the tower as apposed a matte texture colourful tower. I used a gold phong in the hypershade and a wood texture for the other parts of the tower such as the top and the owls. Pete was able to design a simple stain glass window in Photoshop that i used as a texture fr the stain glass window on the tower. I altered the middle window by placing a bird over it a saturating the colour to make it part of the stain glass. Once i had applied the texture to the model i increased the transparency of the texture so it resembled a stain glass window. The clock face and the phoenix were both textured this way. I used a simple wood texture for the owls and made the rim of there eyes a gold phong so that there was a pattern dow the face of the clock tower.
I feel as though I learnt alot doing this and will continue helping towards production using the maya programme.
The stop motion team have the set ready for animaton and test are taking place. The Lighing has been experimented with but a choice on what lighting to use hasn't been made. Its crucial that this decision is made so that the c.g team can light the tower and pheonix correctly from looking at the shadows and light in the stills.
Artistic changes have been made to the background design however it is mainly just colour alterations. The layers of Plants will look really effective in aftereffects. My favourite thing about the background is the revolving son it gives the animation a fantasy, abstract look and works really well with the moving clouds.
My next task is animating the elements of the clock tower and correcting any camera movements tp fit in the animation and stop motion.
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