Wednesday, 28 April 2010
Friday, 23 April 2010
Tuesday, 20 April 2010
This rough animation is used to sync a soundtrack to the animation and see how long the production is likely to be. The character ponch is not wearing his poncho to reduce playbast time. The nCloth calculation takes too long unless nCache is applied. In the final render the poncho will be in the scene.
Monday, 19 April 2010
these are some images of textured character designs, environments and other stress fest related thingies....
I have to apologise for abandoning my blog space for a while. However the much antisipated production report on Stress Fest is almost complete and will reveal the methods used to create the production and the problems I faced during modelling, rigging, animation and other special effects such as nCloth.
Thanks to my team who helped build and texture the festival environment!
More Blogs on my 'innovavtion project' will be uploaded soon....