Friday, 30 April 2010
Wednesday, 28 April 2010
Friday, 23 April 2010
Animation_Scene1 Stress Fest
The nCloth in the scene is not included. Some changes need to be made to the cloths behaviour however the playblasts are useful for seeing how the animation looks.
Scene 1_Stres Fest from Adam J Lawrence on Vimeo.
Tuesday, 20 April 2010
Blockthrough: Stress Fest
This rough animation is used to sync a soundtrack to the animation and see how long the production is likely to be. The character ponch is not wearing his poncho to reduce playbast time. The nCloth calculation takes too long unless nCache is applied. In the final render the poncho will be in the scene.
Stress_Fest_blockthrough from Adam J Lawrence on Vimeo.
Monday, 19 April 2010
Stress Fest (Characters)
Stress Fest (Environment)
these are some images of textured character designs, environments and other stress fest related thingies....
I have to apologise for abandoning my blog space for a while. However the much antisipated production report on Stress Fest is almost complete and will reveal the methods used to create the production and the problems I faced during modelling, rigging, animation and other special effects such as nCloth.
Thanks to my team who helped build and texture the festival environment!
More Blogs on my 'innovavtion project' will be uploaded soon....
Subscribe to:
Posts (Atom)